By suggesting players special partnership bonuses within the spel, prizes, and whatever else, developers, crafty spil everzwijn, find fresh ways to skim a little more gravy off the top of of the meaty, delicious money-cake that is their playerbase.

In-game marriages ter MMORPGs are nothing fresh. It’s something wij’ve become fairly used to spil online gamers, and it’s achieved at least a puny amount of acceptance (even if slew of us still find it a little strange). So then there’s this other thing, called dating te MMORPGs. Dating ter an MMORPG? I have no idea how that even works, indeed, but I suppose it’s similar to just meeting someone you like online, hitting it off, playing together a loterijlot, and then maybe determining you might like to eventually meet each other ter person. That’s nothing fresh. Hell, I’ve done that. It’s old hat, it’s bot happening since online gaming began.

Dating / Marriage ter Jade Dynasty Grants Access to Special Abilities

But then… what if developers commenced designing dating “mechanics” to be implemented into their games? How strange is that? Take, for example, the Soul Mate system ter Asda Story, or the dating system te Vidriera Online. Thesis kinds of things, while not exactly commonplace, cleverly cater to our predictable (and oh-so-exploitable) human desire for companionship and intimity. By suggesting players special partnership bonuses within the spel, prizes, and whatever else, developers, crafty spil everzwijn, find fresh ways to skim a little more gravy off the top of of the meaty, delicious money-cake that is their playerbase. I’m being totally cynical, of course. It could very well be that the implementation of thesis mechanics wasgoed driven by a zuigeling of unspoiled, humanitarian benevolence.

Vitral Online has an in-game dating system

So that’s cool. Frankly, I would love to be able to have some zuigeling of combat advantage for my beau and I while wij plow through things, or special unlockable gear that enables us, when playing together, to cut an even more efficient and bloody swath through the droves of our enemies. It truly would be romantic, now that I think about it. However I’m not entirely sure if this is a romantic, sentimental feeling… or just my inward powergamer coming through. Maybe they’re both tied together and I don’t even realize it!

Dancing MMOs like ShowUp and Hot Dance Party have Relationship System Too

It’s interesting to consider how making mechanics and prizes for having a significant other might affect the playerbase te certain games. Even taking it out of a romantic setting (spil I’m sure there are slew of people who would take advantage of thesis bonuses without actually being romantically involved), it’s zuigeling of cool to imagine having a “partner” te the spel who confers bonuses to you and vice versa when you are fighting side-by-side. It brings to mind a more broad topic, and an interesting question, why don’t more games do this kleuter of thing? It seems that while ter most games teaming does have evident mechanical benefits, making friends doesn’t (tho’ obviously making friends is a good idea).

Lucent Heart – A spel that labels itself a “Dating MMORPG”

What do you think about dating systems and dating MMOGs? Would you like to see more games opoffering benefits and bonuses for people who form together spil a pair, whether intimate or otherwise? Why or why not? Do you think that providing thesis bonuses will encourage people to make friends when they otherwise wouldn’t reach out? It might be nice to see more MMOs create thesis kinds of benefits and actually encourage people to not be such hermits within what is supposed to be a social spel! Anything that helps people connect and forms bonds is okay by mij.

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